Hives are Observation deck, Fusion Reactor and Maintenance.
This is the observation deck hive seen from the southern, lower entrance.
Observation deck hive seen from the Northern end of the room.
Observation deck res-node seen from the northern end.
Observation deck res-node.
Alcove with hive in Maintenance. Slope is low enough to walk on.
View of maintenance hive from the elevated area where aliens
can evolve and lerks can use as a platform to spore-spam from.
More maintenance.
Maintenance RT.
North-eastern entrance to Maintenance. RT on the right, behind
the cable/pipe bundles.
Fusion Reactor hive. Hive alcove on the right, southern entrance where the white spotlight is.
Fusion reactor RT. Opposite side of the central column to the hive.
Fusion reactor view from northern entrance.
Hive is in the alcove on the right, RT is down the slope on the left.
Matter transporter. CC is pressed right up against the window, to thwart sneaky skulks.
Two plain entrances. Cyan-lit alcove on the right is the RT.
View from Matter Transporter pad; it doesn't actually do anything.
Corridor outside Matter Transporter.
Observation deck hive seen from the Northern end of the room.
Observation deck res-node seen from the northern end.
Observation deck res-node.
Alcove with hive in Maintenance. Slope is low enough to walk on.
View of maintenance hive from the elevated area where aliens
can evolve and lerks can use as a platform to spore-spam from.
More maintenance.
Maintenance RT.
North-eastern entrance to Maintenance. RT on the right, behind
the cable/pipe bundles.
Fusion Reactor hive. Hive alcove on the right, southern entrance where the white spotlight is.
Fusion reactor RT. Opposite side of the central column to the hive.
Fusion reactor view from northern entrance.
Hive is in the alcove on the right, RT is down the slope on the left.
Matter transporter. CC is pressed right up against the window, to thwart sneaky skulks.
Two plain entrances. Cyan-lit alcove on the right is the RT.
View from Matter Transporter pad; it doesn't actually do anything.
Corridor outside Matter Transporter.
The long, U-shaped corridor at Farpoint. Multiple U-shaped vents to the right.
They allow skulks to go from one side of the corridor to the next without being in the open.
They allow skulks to go from one side of the corridor to the next without being in the open.
Aux Comm, a tiny little pair of rooms to break up the otherwise
exceedingly long corridor.
Pool test reactor.
View into the reactor. You can swim freely at the surface,
but you take increasing amounts of damage if you swim down..
Reprocessing. RT and short VIS-blocking corridor at the far end.
Elevator in foreground.
Crude-looking remote manipulator arms are func_illusionary.
If there were enough W-polies the hot-cells would contain something.
exceedingly long corridor.
Pool test reactor.
View into the reactor. You can swim freely at the surface,
but you take increasing amounts of damage if you swim down..
Reprocessing. RT and short VIS-blocking corridor at the far end.
Elevator in foreground.
Crude-looking remote manipulator arms are func_illusionary.
If there were enough W-polies the hot-cells would contain something.
Central Access. No RTs, but fairly close to everywhere.
The elevated walk way runs east-west, with a VIS-blocker at each end.
There is one entrance to the north, one to the south and a vent.
The big support structures are func_seethroughs.
The glowy thing in the center is slightly annoying for the comm,
but I think I can get away with it.
The elevated walk way runs east-west, with a VIS-blocker at each end.
There is one entrance to the north, one to the south and a vent.
The big support structures are func_seethroughs.
The glowy thing in the center is slightly annoying for the comm,
but I think I can get away with it.
You can go under the elevated walkway, but then the comm won't see you.
The slope is 45 degrees, so you can just walk up it.
The slope is 45 degrees, so you can just walk up it.
Landing pad. One of the emergency escape pods appears to have brought unwelcome visitors.
There is only one full size corridor into the room. The other entrance is a vent system stretching
between Maintenance, Landing pad and Aux Gen.
There is only one full size corridor into the room. The other entrance is a vent system stretching
between Maintenance, Landing pad and Aux Gen.
North-eastern entrance to Maintenance hive. As a skulk it is probably better to try and
nab marines here before they get into Maintenance.
nab marines here before they get into Maintenance.
Diagonal ramp up to Cooling. To the right, entrance to Observation deck.
To the left, Northern Overlook corridor.
To the left, Northern Overlook corridor.
To the left, Generator Hall. Straight forward, Central Access VIS-blocker.
There is a space beneath the walk-way, where creepy-crawlies can hide.
There is a space beneath the walk-way, where creepy-crawlies can hide.
Aux gen, view from elevated walk-way.